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Fénymechanikák

analog kinetic light installation

 

Fénymechanikák @ Sziget – készülődés from Demo Node on Vimeo.

Kert – Tellabor

Experiment in movement, technologic mediums and of the usability of both. The performances are the result of a cooperation of artists coming from different artistic areas lead by Noémi Kulcsár choerographer.

Paint Up! architectural video mapping competition

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Paint Up

1oo%Paprika’s mapping @ Paint Up! architectural video mapping competition 2010.06.19. as a part of the Night of the Museums event.

100%Paprika

In a new city surreal situations become daily tasks. We always have to deal with the “Where is it?” problem. Are we going to find ourself? How the city will trick us next time?
The 100% Paprika crew guides us through the city of nowdays, with our hero, the wacky parking attendant, who astonishingly composes the reflections of the historical monuments, with missing and expired parking tickets. One night his mind gets going, the details gone sharp and the imagained video mapping starts outside.
This story is controlled by our director’s cello play and we present our sound reactive visuals of tidy video contents by CoGe.
We hope mashing the chello and some appropriate electronic music, we can reach a far bigger audience for our magical audio-visuals.


Interactive particle system

Interkom

Interkom: Spatalization
This installation is based on the movement of the participating people what’s detected by Microsoft’s new controller, Kinect. The participants control the modulation of sound and the interactive visuals.
We created this project during a workshop hosted by Demo Galéria.
The project based on the work of 3 people and it has 3 steps as well. The first step is processing the data provided by kinect (Dávid Mórász). The detection programmed in vvvv what generates a virtual skeleton about the player. The space in front of the kinect is divided to 144 equal parts what triggers specific sounds and visual events. The data generated by the detection transferred through LAN to 2 computers.
The second step, the interactive sounds are created by Gábor Lázár. The received data processed in Max/MSP and it controls the pitch, the harmonics, the filter and the LFO modulation.
The third step, the visuals created by Tamás Herczeg who receives the data of the skeleton and processes it in Quartz Composer. The skeleton is the foundation of the emitters and the attractors of a physically modelled particle system what draws complex line structures controlled by the participant’s movement.

Special Thanks:
Gábor Karcis

Demo Galéria
Mátyás csiszár

Fogasház
Dániel Ongjerth
Balázs Horváth

OpenNi
Kineme.net

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